![]() For my money though, Fire Emblem isn’t that game.īy contrast, Symphony of War manages to marry role-playing and turn-based strategy in a way that I find far more compelling. ![]() There are ways to design Strategy RPGs where the systems don’t constantly feel at war. To that end, here’s the short version: I find that Fire Emblem’s RPG and Strategy systems constantly butt heads with one another. I do think there is value in understanding my frame of reference though. ![]() I won’t be delving into the specifics today, as I’d rather focus on what makes Symphony of War so compelling. Hence, I've passed on the item that drains all magic from you but gives you massive strength, as well as the item that decreases your HPs massively but gives you massive ranged defense - and so on.Before we delve any further I think I need to provide some important context. A lot of high end gear comes with massive defects and I don't yet know how to off-set them. That's the issue with itemization in this game for me. I passed up on the Shell multiple times, but now I know how to actually use it. And the shell protects her squad from the only thing that could usually kill them: unlucky crits (she still has Paladins instead of Sentinels, to give me a tanky army that can stand up to magic well).Īfter I prioritized other artifacts on other armies, I can still make a nearly invincible squad that isn't so slow that we can't make use of that tankiness.Īh, mixing Boots of Tyranny and Genbu Shell is a wonderful idea to off-set the defects of each. ![]() ![]() I have the boots and the shell fragment both on Diana's squad because the shell fragment reduces move speed. Would you put it on MC's or Diana's or any over-powered squads?Īnd how does an artifact that prevents crits help here? ![]()
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